ayana baltrip | design : speak

Noted: Shades of Grey: Thoughts on Sketching

Posted in Design, Design Education, LinkedIn, Noted, Process, Teaching by ayanabaltrip on 2010/06/24

This article by Will Evans, Director, Experience Design for Semantic Foundry is quite insightful on the importance of sketching as part of the design process.

“In designing mostly interactive systems (spaces, processes, and artifacts for people to use), I must increasingly stretch the limits of communication tools to explore and document what it will be like to interact with the things I create. Artifacts used in communicating design create an inherent frame of experience between the subjective response of the person for whom I design, and my expectations of their response. There is a divergence of meaning in that the audience can only experience the communications artifact, not the object being communicated.” – Will Evans

Read the full article here:  Shades of Grey: Thoughts on Sketching | UX Magazine.

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Spring 2010 Final Project: Nice Work Once Again From Multimedia Content + Form Class

Posted in Commentary, Design Education, LinkedIn, Process, Teaching by ayanabaltrip on 2010/06/04

This is my first time writing in depth about my Multimedia Content + Form students’ final project work here on the blog.

The Multimedia Content + Form class introduces the fundamental design process as it pertains to the creation of multimedia products/titles. Students will develop an understanding of the function and importance of visual elements and design principles in multimedia through handcrafted and computer exercises and projects. A survey of multimedia and its artistic and cultural relevancy will also be covered through lectures and student presentations.

Students gain an understanding of fundamental design principles and devices for expressing ideas visually. They learn technical, conceptual and problem-solving skills and how to constructively critique their own and others’ work. They are introduced to design processes, typographic and layout applications, print, and digital vocabulary. They learn about software and hardware applications in multimedia, and industry standards.

For the final project, students have the choice to design screens for a web site (12), or a DVD or Game title (8). They demonstrate an understanding of application of the design process using the design principles. In addition, they had to assemble their work in a process book where they showed their topic, visual and user profile research and their final screens. The students this semester, as those of previous semesters demonstrated great skill. Here are a few samples from this past semester’s, Spring 2010 Final Project work and process books:

Process Book Pages

© 2010 Lina Chang

© 2010 Sharla Hee

© 2010 Sharla Hee

Screens:

© 2010 Scott Benoit

© 2010 Haven Langhout

© 2010 Carlo Montemayor

Noted: the mehallo blog. beta. » My take: Graphic design history fu

Posted in Design Education, Design History, Noted by ayanabaltrip on 2010/05/23

Steve Mehallo, who teaches at American River College shares his take on Graphic Design History. Nice presentation.

mehallo-gdhistory

the mehallo blog. beta. » My take: Graphic design history fu.

Noted: Why We Should Teach Design Early | Blog | design mind

Posted in Commentary, Design, Design Education, LinkedIn, Noted by ayanabaltrip on 2010/01/14

“Designers, through training and experience, develop a different lens through which to see the world. They move through spaces, environments, and systems, making observations and developing insights about what works well and what doesn’t. They then use those observations and insights to create innovative solutions for everyday problems. If design is the crossroads of beauty and purpose, design thinking is the intersection of creative and analytical thinking.

But when do we learn how to think like a designer?” – Rob Stokes

Read full article here: Why We Should Teach Design Early | Blog | design mind.

Nice article from Frog Design’s blog.